ICO Analysis: Magnachain

It has become more and more apparent that mainstream blockchains cannot meet crowds’ demands as their average transaction speed per unit time is truly low. Currently, neither of the biggest two blockchains, namely Bitcoin and Ethereum, are able to process more than twenty transactions per second on average. In order to make higher transaction speeds possible, a horde of blockchain projects have emerged, aiming to fix cryptocurrencies’ perhaps most important problem.

MagnaChain is a public blockchain written from scratch which aims to reach 100,000 transactions per second by the end of 2018. As of September 22nd, the website states that the latest test-net result is 13,313 transactions/second which is truly impressive. Yet the absence of a GitHub page is truly concerning as investors have no chance to directly verify this claim. On the other hand, it should be noted that according to the roadmap the project will become open-source in the third quarter of 2018, possibly before the token sale takes place.

The most crucial element of the MagnaChain blockchain is arguably a consensus protocol called VH-PoS. Thanks to VH-PoS mining will become much easier, fairer and cheaper, solving Bitcoin’s and Ethereum’s problem of high energy consumption which is required to run the network. This enables the blockchain to have sidechains as well, which help increase transaction speeds. It should be noted also that developers will be able to use Lua, a popular programming language.

If the team is able to meet their deadlines, 2018 should be a truly a good year for MagnaChain as the main-net is planned to be launched with 100,000 TPS before the year ends. Yet the lack of an extended plan for the following years might create selling pressure.

As the team is highly experienced in game development since many team members have worked for the world’s biggest video game companies such as 2K Games, Codemasters, and Electronic Arts, MagnaChain will primarily focus on the video game industry. The use of sidechains creates an opportunity to game developers to use MGC tokens in games they have developed. Yet this is not to say that it is not possible to implement the proposed solutions to other businesses as well.


MGC tokens will be used to process transactions taking place in the network. In return for their effort to validate these transactions, miners will be rewarded by these tokens. It will be possible for dApp developers to use MGC tokens for facilitating in-game transactions. So, we can say that MGC is quite akin to “gas” as in Ethereum.

No more than a total of 4 billion MGC tokens will be ever minted. 1.2 billion tokens will be minted as mining rewards in the future and 2.6 billion tokens will be pre-mined to be distributed after the sale.

The total pre-mined supply of MGC is 2,600,000,000 tokens with the following token distribution:

  • 15% marketing
  • 30% token sale
  • 20% reserves
  • 20% team and advisors
  • 15% developer/incentive programs

Any unsold token will be burned. 25% of tokens allocated to the team will be released every six months. One-fifth of tokens allocated to advisors will not be locked up and one-fifth will be released every four and half months.

The team is planning to use the token sale proceeds as follows.

  • 39% research & development
  • 39% developer funds & incentives
  • 8% overhead & general admin
  • 8% brand marketing
  • 6% legal & professional


CEO Hal Bame: Bame held several management positions at reputable video games companies such as Codemasters and Sony Computer Entertainment.

CMO Peiji Guo: Guo has worked as a senior manager at Blizzard and 2K Games.

Nizam Ismail: Ismail was the head of compliance at Morgan Stanley and Lehman Brothers.

Kejun Zheng: Zheng, a senior software architect at MagnaChain, has worked for Accenture China and Amdocs.


Alex Nagayama: Nagayama has worked for Canon, Apple, Electronic Arts, and Activision.


Unreal Engine 4: Unreal Engine 4 is a collection of tools for game developers. The integration of MagnaChain toolset will enable game developers to use blockchain game development solutions.


Draper Dragon: A renowned venture capital company.


Below is a breakdown of the risks and growth potential of MagnaChain.


  • The absence of a GitHub page is an important concern for the skeptic ICO investor. (-2)
  • The competition with many blockchain projects aiming to have high throughput. (-2)
  • Token metrics for the public sale is not released as of September 22nd, making it hard to evaluate any potential return on investment at the moment. (-1)

Growth Potential

  • The team highly experiences in game development. (+3)
  • The latest test-run result is over 13,000 transactions per second. (+2)
  • Many important milestones just after the sale ends should create high buying pressure. (+3)


Low transaction speeds are one of the most crucial problems which Bitcoin and Ethereum face at the moment and so many blockchain projects are taking a shot to solve this problem. By the use of a consensus protocol named VH-Pos and sidechains, MagnaChain is aiming to increase a TPS over 13,000 as the latest test-net results show to 100,000 by the end of the year. As many team members have obtained immense experience in the video game industry prior to joining MagnaChain, the first application for the project is decided to be game development. The presence of so many projects with similar goals might be a concern for the ICO investor, yet this great team and the existence of a test-net released prior to the token sale is a definitive good sign for any return on investment. Still, the skeptic investor should note that as of the time of writing no GitHub link is made public, which makes it hard to verify TPS claims. MagnaChain receives a 3/10.

Investment Details

  • Type: ERC20 – Utility
  • Symbol: MGC
  • Platform: Ethereum
  • Crowdsale: Unspecified
  • Minimum Investment: Unspecified
  • Price: Unspecified
  • Hard Cap: $20,000,000
  • Payments Accepted: Ethereum
  • Restricted from Participating: Unspecified

For More Information

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