Virtual Reality Theme Park Will Offer the Best VR Experience to Everyone – THE VOID Exclusive

The Vision Of Infinite Dimensions (THE VOID), the world’s first Virtual Reality (VR) theme park, will open its doors in Pleasant Grove, Utah, in the summer 2016. THE VOID will combine physical environments with VR technology to offer the ultimate entertainment experience.

“At THE VOID you will walk into new dimensions and experience worlds without limits,” says THE VOID’s website. “From fighting intergalactic wars on alien planets, to casting spells in the darkest of dungeons, The Void presents the Future of Entertainment.”

Only limited by imagination, our advanced Virtual-Reality technologies allow you to see, move, and feel our digital worlds in a completely immersive and realistic way.

The Void will offer its own special line of high performance virtual reality interface gears, dubbed “Rapture” which includes headsets (image below), gloves, and body suits with haptic feedback that will allow visitors to see impressive virtual worlds and play games in full 3D, 360-degree immersion, walk in VR, and touch virtual objects. Like the Disney theme parks, THE VOID will be a social experience to enjoy with friends.

Hacked reached out to Gregg Jensen and Devin McGinn, respectively Chief Software Architect and Director of Creative Media at THE VOID, to find out more.

Jensen is responsible for developing THE VOID as a platform. He designed and built many of the APIs (Application Programming Interfaces), that make global tracking as well as the 4D effects possible. He implemented the current user interface that runs the experiences and tracks the status of the packs, and integrated the system that builds and deploys the experiences to all machines in a single click. Currently, he is leading a team to architect and implement THE VOID’s online reservation system, which will be expanded to included avatar creation and micro transactions.

McGinn kindly answered the questions below.

Being Able to Literally Walk Through These Worlds Changes Everything

THE VOIDCould you describe THE VOID in a short sentence?

THE VOID is fulfilling the true promise of VR as a place people can come and not just play a game or watch a movie, but actually live them.

What’s your business model?

If you think about how a high-end movie theatre operates your getting close. People can watch trailers and book times for their experiences just as one might do when going to see a movie. This is one of the ways we avoid people having to stand in line. In addition, the experience begins the moment you walk through our doors. It will be a fascinating, imaginative and social place where people can spend hours with their friends and family.

Virtual reality has been hyped a lot since the 90s, but it hasn’t been adopted by consumers besides a few hardcore gamers. Can the Rift and other next-generation VR interfaces change that?

We love those systems, but they still have a pretty big price barrier and controller learning curve, not to mention the sickness issues some people have when seated. One of the most important things in getting consumers to adopt VR, is getting a fantastic experience out to the general public.

That’s exactly what our VOID Virtual Entertainment Centers are positioned to do. You don’t have to be a high end gamer with thousands of dollars of hardware to have a fantastic VR experience. It doesn’t matter if you’re a grandparent who has never touched a game controller, or a young child who just wants to be a wizard for a while. At THE VOID we’re making the best VR experience accessible to everyone.

What unique experiences will THE VOID continue to offer to VR-savvy consumers with powerful VR interfaces at home?

Our “Rapture” hardware isn’t confined by the same price point limitations as the home market. This allows us to create the absolute best of the best experiences. Also, walking cannot be overstated. As simple as that sounds, as a gamer we are accustomed to sitting in a chair and holding a controller. In recent years we have even been able to stand in our living room and flail our arms around a bit. But putting on a VR headset, seeing a whole world before you and then simply naturally walking forward to explore it is incredibly powerful.

Though you are exploring a fixed physical space, by using a technique we call “The Infinite Hallway” we can make you feel as though you are walking for miles and never entering the same room twice. Being able to literally walk through these worlds changes everything. You simply cannot get that experience at home.

Are you open to collaborations with entrepreneurs who wish to establish VOID-branded VR theme parks in their area?

We are open to partnering with select groups when it makes sense within our business structure and are currently exploring some of those potential partnerships. However, we don’t see THE VOID falling into a franchise model.

So when will you sell to Disney?

Ha! We see THE VOID as an incredibly strong brand and don’t have plans to part with it anytime soon, though as I stated above we are certainly open to partnerships when the fit is right.

What do you think of the recently announced Jaunt funding round by top investors including Disney, and the possible evolution of Disney theme parks into VR theme parks?

The Jaunt funding is very cool, as it seems like the natural evolution in cinema. It differs from what we are doing, in that I imagine it will still be a seated passive experience. However, as a movie lover I’m excited to see where it goes. As far as Disney possibly moving toward VR I think it makes sense, as we believe this really is the future of entertainment.

The thing about it, is that’s a once a year destination. We imagine THE VOID more like a high-end movie theatre or Imax screen. Most people will eventually have one within driving distance and will visit it multiple times throughout the year. Besides, who’s to say those Disney experiences won’t be powered by THE VOID.

Images from THE VOID.

Giulio Prisco is a freelance writer specialized in science, technology, business and future studies.