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PlayStation Network (PSN) Goes Down

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Yesterday the PlayStation Network (PSN) was so bogged down that the overwhelming majority of users could not reach the service. Dissatisfied users have taken to Twitter to complain about the many PSN outages they have experienced the last weeks.

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At present, there is no indication of a hack or a DDoS attack, or any rational explanation for the downtime. PSN was simply down due to overuse, or a server went down and put too big a load on the others.

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Also read: Lizard Squad Fails Hard

The last time the PlayStation Network went down, it was due to hacking by Lizard Squad, carrying out a promised attack against the network on Christmas Day. Eventually, the situation was mitigated by Kim Dotcom, who paid a ransom of Mega subscriptions so that the group would leave the kids alone.

With no information on why the network has been experiencing such difficulties, some in the tech press have taken to making light of a potentially serious situation. As noted above in a tweet, people are paying serious money for these services. If they’re not up 100% of the time, there needs to be a good reason for that.

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2 Comments

2 Comments

  1. Real Anti-Racist Action

    July 16, 2015 at 8:16 am

    The US Federal government has been at war with Sony for the last 8 years. They favor Microsoft, and Korean factories prospering over Japanese.
    The FED’s ultimate goal is to bring Sony down to the ground all the way.

  2. Ogreatgames.com

    July 16, 2015 at 10:49 pm

    I hope SOny finds a mroe permanent fix for their Network problems.

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Artificial Intelligence

Students Create Doom AI Which Learns Visually and Kills Humans in Deathmatch

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Two students from Carnegie Mellon University recently placed second in an artificial intelligence competition for their submission of a program that was able to learn the game Doom the same way humans do – by playing.

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Communication

Sony Introduces 2FA for PlayStation Users

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In a long-awaited and overdue move, Sony has finally introduced two-factor authentication to PlayStation users who can now enable the security feature on their PlayStation Network (PSN) accounts.

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Five years after suffering a devastating hack that compromised the user details of some 77 million PlayStation Network users, Sony has introduced two-factor authentication (2FA) on PSN accounts. Sony confirmed the news with a tweet last night, explaining how the feature works.

“By requiring two forms of identification for sign-in, your account and personal information will be better protected.” Sony wrote in its blog.

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Users will be asked to provide a verification code that will be texted to their mobile phones at the time of signing into their PSN account. While the feature isn’t hack-proof (nothing is, really), it provides a much-needed extra layer of protection that a large platform like the PlayStation Network, with over 100 million uses, deserves.

Sony PS 2FA

Sony added:

Passwords can be compromised if you use the same password for multiple accounts, click on malicious links, open phishing emails and other methods.

If your password is compromised and becomes known to someone other than yourself, your account will still require a verification code to gain access when you activate 2-Step Verification.

With the feature, Sony caught up with its console rival Microsoft. The Redmond-based software giant had introduced 2FA for Xbox back in 2013, during the days of Xbox 360. Other platforms which sees millions of users such as Google, Apple, Facebook, Twitter and others have been offering 2FA security for years.

It is perhaps baffling that Sony took as long as it did to introduce 2FA security, after the 2011 breach. At the time, the hack had Sony admitting that names, email addresses, billing addresses, account passwords and some credit card numbers were all exposed. The fallout saw Sony fined by the UK government. Furthermore, Sony also agreed to a settlement in a class action lawsuit, worth millions, granting PSN users in the United States the means to claim damages if they suffered identity theft as a result of the data breach.

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Fun Hacks

British Whizz Kid Hacks Pokemon Go; Catches Monsters Without Breaking a Sweat

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Pokemon Go

A 25-year-old British former computer science student has discovered a loophole in the popular Pokemon Go allowing him to catch Pokemon without leaving the comfort of his home.

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According to reports, players of the game have resorted to donating thousands of pounds to keep Mark Gore’s ‘bot’ running. Five lawyers are alleged to have urged him to remove the programme.

Mr Gore has stated that his loophole wasn’t designed to take the fun out of the game, which is reported to have seen users harassed by police for walking into restricted areas, according to the British tabloid newspaper, the Sun.

He stated that it was easy exploiting the game, which was created by Niantic. Gore said that over 24,000 people worldwide had been using his site to take advantage of his ‘bot’.

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He said:

I don’t think I’m spoiling people’s fun. If you look at the age bracket of people playing this game, it’s not all teenagers playing. There are a lot of people who work all day and don’t have the time to spend hours each day going out and catching Pokemon.

He added that those who want to can run the program in the comfort of their own home for two hours a day and still maintain the same level of fun to those who walk around collecting Pokemon.

While it certainly adds a level of safety to the game, does it not take away the authentic feel of it too?

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