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Lizard Squad Stops PSN and Xbox Live Takedown Possibly Thanks to Mega and Kim Dotcom

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Earlier in December, Lizard Squad promised to take down the PlayStation Network, as well as the Xbox Live network on Christmas day to punish new gamers receiving their PS4’s or Xbox One’s. After the group had made good on their threat, both networks saw major downtime until Kim Dotcom decided to stop the madness.

Access to both networks ranged from limited to none at all, but Kim Dotcom apparently had enough of it. In a private message with someone claiming to be a leader or at least the mouthpiece, for Lizard Squad, Kim Dotcom supposedly paid an uncalled for ransom to get both networks back online.

Kim Dotcom owns an encrypted upload service called Mega. Normally, Mega offers 50 GB of storage for free just for signing up for the service. From there, users can upgrade to four TB of encrypted storage started at €8.33 or approximately $10.14, per month.

Also Read: When Lizards Attack: Security Experts Say Lizard Squad Likely Involved in Sony Hack

Kim Dotcom Provides Proof of Lizard Squad Conversation

Lizard Squad Twitter HackedIn order to get the networks back online, Kim Dotcom sent Lizard Squad 3,000 lifetime accounts on Mega. Once the vouchers for the accounts were received, Lizard Squad stopped the attacks and focused their attention elsewhere.

After the Mega account transaction, Kim Dotcom uploaded a picture of the conversation with Lizard Squad to his account.

Kim Dotcom Lizard Squad

Whether or not Lizard Squad will make good on their agreement to stay off PSN and Xbox Live forever is still unknown, as the group has not been kind in the past to Sony or Microsoft. They claim they attack these sources not for any financial gain, but because they can.

According to Lizard Squad, their DDoS-based attack was possible due to rooted undersea routers used on transatlantic cables. Neither Sony nor Microsoft has released any statement regarding their vulnerabilities. Lizard Squad also has not provided proof that the vulnerability exists in this area beside the claimed connection to the attack.

Images from Twitter and Shutterstock.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Clay Gillespie a writer and reporter for many different platforms across the tech industry. He holds a B.S. in Public Relations from Ball State University, and freelances for different clients in technology and cryptocurrency. For more information, visit his personal website, claygillespie.com.




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Entrepreneurship

We attended the Terra Virtua pre-ICO launch in London: here’s what you need to know about decentralized VR

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We attended the pre-ICO launch event for Terra Virtua at BAFTA in London last Thursday to find out from the team themselves exactly what they are about.

Their coin will utilize the TERRA ‘TVT’ handle, and it will be used to support a disruptive consumer and social platform and marketplace Virtual Reality (VR) entertainment software.

Terra Virtua incorporates decentralised blockchain technology for their ecosystem to fulfil their goal of delivering a Netflix-style subscription service for VR experiences. They promise to offer a wide selection of titles: from video games, to movies and other types of entertainment.

A Partnership of Epic Proportions

Video game developer Epic games solidified their support for Terra Virtua’s platform with their presence on the day of the pre-ICO launch, with graphics card manufacturer Nvidia (who provided the high-tech hardware and software used for VR demonstration at the event).

One of the experiences on display was ‘Robo-Recall’, which is a virtual reality video-game in which the player is tasked with destroying an army of enemy robots using a variety of guns. It takes place in a stunningly realistic semi-futuristic metropolis setting, and the immersion were results of advanced high frame-rate eyeball-tracking systems. Advanced controllers combined with accurate hand movement synchronisation & dynamic software coding meant that combat and in-world interactions felt almost real.

Epic Games cut their teeth developing early PC video game titles in the 90s, and more recently have released internationally successful titles like Fortnight, along with the extremely prolific Unreal Engine. This development suite has been licensed for use by Terra Virtua for their eponymous ‘virtual platform’ – used for player navigation and social interaction between VR games and experiences.

The Speakers and Speeches

Many of the Terra Virtua senior leadership team were present on the day. Several delivered words to the crowd regarding the platform, and their roles in its development. Additional speakers included a handful of the team’s partners and associates.

The series of speakers was preceded by Jawad Ashraf, Terra Virtua’s Founder. His ability to draw a team together should speak for itself, however he has significant experience in the industry as well. In addition to working as Head of Technology at the Entertainer in Dubai (strategic leadership for high profile mobile applications in the Middle East), Ashraf is currently known best for his investments and professional contributions in both mobile application companies, as well as VR.

After this introduction, we were introduced to the company’s CEO Gary Bracey, an accomplished player in the video and computer gaming industry for over 35 years, with his early prominent successes including the foundation of seminal development/publishing house Ocean Software

Chief Technology Officer Kish Hirani (ex-Sony PlayStation, BAFTA VR advisory group) did not make a formal speech on the day; however, he made a strong presence networking amongst the various journalists, investors and others present.

Peter Bergstrom is the head cryptocurrency expert on the team, acting in the capacity as Chief Strategy Officer. His portfolio of experiences and successes in across the blockchain scene goes as far back as 2011 where his enthusiasm towards cryptocurrencies began with personal investment and evangelism of the Bitcoin ecosystem. Other key speakers included Nick Button-Brown, the chairman of BAFTA Games.

If you would like to see the full set of speeches – they are currently online over here on Facebook. Furthermore, you can find out more on the upcoming ICO event as well as the platform and coin themselves on the official website. They also have an active presence on Twitter and Facebook.

The Terra Virtua ICO is set to launch later this month. Check out their official media for the latest updates.

BAFTA Terra Virtua Launch Event

Posted by Terra Virtua on Thursday, March 29, 2018

Featured image courtesy of Shutterstock. 

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Artificial Intelligence

Students Create Doom AI Which Learns Visually and Kills Humans in Deathmatch

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Two students from Carnegie Mellon University recently placed second in an artificial intelligence competition for their submission of a program that was able to learn the game Doom the same way humans do – by playing.

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Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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5 stars on average, based on 2 rated postsP. H. Madore has covered the cryptocurrency beat over the course of hundreds of articles for Hacked's sister site, CryptoCoinsNews, as well as some of her competitors. He is a major contributing developer to the Woodcoin project, and has made technical contributions on a number of other cryptocurrency projects. In spare time, he recently began a more personalized, weekly newsletter at http://ico.phm.link




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Communication

Sony Introduces 2FA for PlayStation Users

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In a long-awaited and overdue move, Sony has finally introduced two-factor authentication to PlayStation users who can now enable the security feature on their PlayStation Network (PSN) accounts.

Five years after suffering a devastating hack that compromised the user details of some 77 million PlayStation Network users, Sony has introduced two-factor authentication (2FA) on PSN accounts. Sony confirmed the news with a tweet last night, explaining how the feature works.

“By requiring two forms of identification for sign-in, your account and personal information will be better protected.” Sony wrote in its blog.

Users will be asked to provide a verification code that will be texted to their mobile phones at the time of signing into their PSN account. While the feature isn’t hack-proof (nothing is, really), it provides a much-needed extra layer of protection that a large platform like the PlayStation Network, with over 100 million uses, deserves.

Sony PS 2FA

Sony added:

Passwords can be compromised if you use the same password for multiple accounts, click on malicious links, open phishing emails and other methods.

If your password is compromised and becomes known to someone other than yourself, your account will still require a verification code to gain access when you activate 2-Step Verification.

With the feature, Sony caught up with its console rival Microsoft. The Redmond-based software giant had introduced 2FA for Xbox back in 2013, during the days of Xbox 360. Other platforms which sees millions of users such as Google, Apple, Facebook, Twitter and others have been offering 2FA security for years.

It is perhaps baffling that Sony took as long as it did to introduce 2FA security, after the 2011 breach. At the time, the hack had Sony admitting that names, email addresses, billing addresses, account passwords and some credit card numbers were all exposed. The fallout saw Sony fined by the UK government. Furthermore, Sony also agreed to a settlement in a class action lawsuit, worth millions, granting PSN users in the United States the means to claim damages if they suffered identity theft as a result of the data breach.

Featured image from Shutterstock.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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4 stars on average, based on 1 rated postsSamburaj is the contributing editor at Hacked and keeps tabs on science, technology and cyber security.




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