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Gaming Master-Hack: A Day When Xbox, PlayStation & Windows Play Together

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Microsoft has unveiled a massive new feature that could help shape a common domain across the major shaping platforms including consoles and PC gaming with cross-network play.

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Could console wars be a thing of the past? One day in the future, you may not be forced to buy a console just because your friends are on a PlayStation or an Xbox. Instead, you could settle to go multiplayer on your PC while your friend takes you on from his console, playing the same game. Yes, cross-network play is finally being spoken about. Publicly. By Microsoft.

In an announcement today – after what seems like years of hinting toward it – Microsoft has firmly planted an “open invitation” for competing console manufacturers like the PlayStation as well as the Steam community and other PC networks to participate in a common cross-network.

The feature will be first implemented in Rocket League, a commercially and critically successful game that will have the ability to enable cross-network play between Xbox One and PC players. This announcement also adds that the cross-network play for Rocket League comes “with an open invitation for other networks to participate as well.”

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While naïve support of cross-platform play between Xbox One and Windows 10 already exists via Xbox Live, Microsoft has made the first move to issue the call among developers to support cross-network play. An excerpt from the announcement read:

This means that players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiple networks – including other console and PC networks.

As things stand, console gamers can only play titles on the PlayStation Live Network or Xbox Live. Many opt to choose one console over the other entirely upon the platform being used by their friends.

Opening up all the platforms in a free-for-all hack to enable cross-platform play is certain to bring plenty of discussion and debate. The call for developers and rival console manufacturers could prove to be one of the first milestones in establishing cross-platform play, a move which could reshape the future of a multi-billion dollar gaming industry.

Featured image from Shutterstock.

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Samburaj is the contributing editor at Hacked and keeps tabs on science, technology and cyber security.




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Artificial Intelligence

Students Create Doom AI Which Learns Visually and Kills Humans in Deathmatch

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Two students from Carnegie Mellon University recently placed second in an artificial intelligence competition for their submission of a program that was able to learn the game Doom the same way humans do – by playing.

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Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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5 stars on average, based on 1 rated postsP. H. Madore has covered the cryptocurrency beat over the course of hundreds of articles for Hacked's sister site, CryptoCoinsNews, as well as some of her competitors. He is a major contributing developer to the Woodcoin project, and has made technical contributions on a number of other cryptocurrency projects. In spare time, he recently began a more personalized, weekly newsletter at http://ico.phm.link




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Communication

Sony Introduces 2FA for PlayStation Users

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In a long-awaited and overdue move, Sony has finally introduced two-factor authentication to PlayStation users who can now enable the security feature on their PlayStation Network (PSN) accounts.

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Five years after suffering a devastating hack that compromised the user details of some 77 million PlayStation Network users, Sony has introduced two-factor authentication (2FA) on PSN accounts. Sony confirmed the news with a tweet last night, explaining how the feature works.

“By requiring two forms of identification for sign-in, your account and personal information will be better protected.” Sony wrote in its blog.

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Users will be asked to provide a verification code that will be texted to their mobile phones at the time of signing into their PSN account. While the feature isn’t hack-proof (nothing is, really), it provides a much-needed extra layer of protection that a large platform like the PlayStation Network, with over 100 million uses, deserves.

Sony PS 2FA

Sony added:

Passwords can be compromised if you use the same password for multiple accounts, click on malicious links, open phishing emails and other methods.

If your password is compromised and becomes known to someone other than yourself, your account will still require a verification code to gain access when you activate 2-Step Verification.

With the feature, Sony caught up with its console rival Microsoft. The Redmond-based software giant had introduced 2FA for Xbox back in 2013, during the days of Xbox 360. Other platforms which sees millions of users such as Google, Apple, Facebook, Twitter and others have been offering 2FA security for years.

It is perhaps baffling that Sony took as long as it did to introduce 2FA security, after the 2011 breach. At the time, the hack had Sony admitting that names, email addresses, billing addresses, account passwords and some credit card numbers were all exposed. The fallout saw Sony fined by the UK government. Furthermore, Sony also agreed to a settlement in a class action lawsuit, worth millions, granting PSN users in the United States the means to claim damages if they suffered identity theft as a result of the data breach.

Featured image from Shutterstock.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Samburaj is the contributing editor at Hacked and keeps tabs on science, technology and cyber security.




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Fun Hacks

British Whizz Kid Hacks Pokemon Go; Catches Monsters Without Breaking a Sweat

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Pokemon Go

A 25-year-old British former computer science student has discovered a loophole in the popular Pokemon Go allowing him to catch Pokemon without leaving the comfort of his home.

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According to reports, players of the game have resorted to donating thousands of pounds to keep Mark Gore’s ‘bot’ running. Five lawyers are alleged to have urged him to remove the programme.

Mr Gore has stated that his loophole wasn’t designed to take the fun out of the game, which is reported to have seen users harassed by police for walking into restricted areas, according to the British tabloid newspaper, the Sun.

He stated that it was easy exploiting the game, which was created by Niantic. Gore said that over 24,000 people worldwide had been using his site to take advantage of his ‘bot’.

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He said:

I don’t think I’m spoiling people’s fun. If you look at the age bracket of people playing this game, it’s not all teenagers playing. There are a lot of people who work all day and don’t have the time to spend hours each day going out and catching Pokemon.

He added that those who want to can run the program in the comfort of their own home for two hours a day and still maintain the same level of fun to those who walk around collecting Pokemon.

While it certainly adds a level of safety to the game, does it not take away the authentic feel of it too?

Featured image from Matthew Corley via Shutterstock.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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