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Crytek Moves to Go Full VR, Announces Awesome Virtual Reality Game

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Crytek, a German video-game developer known for its highly realistic video-games and its high performance game engine CryEngine, is preparing to push into Virtual Reality (VR) gaming, UploadVR reports.

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“At Crytek we have always been pushing the limits of what we can do,” said Crytek’s director of production David Bowman, “but VR excites us as a team in a way nothing else has before.” He added:

[VR is] going to change the way we view entertainment. If you want to be relevant in four years in game development, you have to have a VR solution.

VR technology places users in artificial worlds built with computer-generated scenery. First developed for the space program, military simulations, and industrial applications, virtual reality entered the entertainment and video-gaming industries in the 2000s.

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The progress of VR has been limited by the lack of suitable interface hardware for consumers. VR interface gear for precise hand and body motion sensing and high resolution head-tracking viewers have been highly priced specialized hardware so far. But next-generation, affordable consumer headsets like the Oculus Rift surround users with high-resolution 3D scenery and permit full immersion in virtual worlds and video-games.

The Era of Virtual Reality is Here (Microsoft)

CrytekLast year Facebook purchased Oculus VR, the team behind the Oculus Rift, for $2 billion, which shows the commitment of the social networking giant to surfing the coming VR wave. Facebook is not alone: Microsoft has recently announced a partnership with Oculus VR to bring Oculus-powered VR to Xbox gamers.

“Advances in technology have finally allowed the geniuses creating virtual reality platforms to bring their visions to life like never before. The era of virtual reality is here,” states the MIcrosoft announcement. Most leading developers of video-game have announced support for the Oculus Rift in their upcoming titles.

Crytek added Oculus Rift support to CryEngine, which is available to developers for an affordable monthly subscription.

“Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CryEngine for their virtual reality projects as well,” said CryEngine Creative Director Frank Vitz. “CryEngine offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CryEngine users create now that they have VR capabilities at their fingertips.”

Crytek showed impressive VR demos at the recent E3 gaming conference, and company representatives confirmed that Crytek is working on a VR title called Robinson: The Journey. Crytek states that the game will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn.

“Today’s VR technologies are enabling us to bring together CryEngine’s capabilities and our legacy in creating immersive gaming experiences like never before,” said Bowman.

The time we’re spending in Robinson: The Journey as we develop it is transforming the way we think about games, and we can’t wait until everyone has the chance to set foot in this universe for themselves.

Images from Crytek.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Giulio Prisco is a freelance writer specialized in science, technology, business and future studies.




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Entrepreneurship

We attended the Terra Virtua pre-ICO launch in London: here’s what you need to know about decentralized VR

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We attended the pre-ICO launch event for Terra Virtua at BAFTA in London last Thursday to find out from the team themselves exactly what they are about.

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Their coin will utilize the TERRA ‘TVT’ handle, and it will be used to support a disruptive consumer and social platform and marketplace Virtual Reality (VR) entertainment software.

Terra Virtua incorporates decentralised blockchain technology for their ecosystem to fulfil their goal of delivering a Netflix-style subscription service for VR experiences. They promise to offer a wide selection of titles: from video games, to movies and other types of entertainment.

A Partnership of Epic Proportions

Video game developer Epic games solidified their support for Terra Virtua’s platform with their presence on the day of the pre-ICO launch, with graphics card manufacturer Nvidia (who provided the high-tech hardware and software used for VR demonstration at the event).

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One of the experiences on display was ‘Robo-Recall’, which is a virtual reality video-game in which the player is tasked with destroying an army of enemy robots using a variety of guns. It takes place in a stunningly realistic semi-futuristic metropolis setting, and the immersion were results of advanced high frame-rate eyeball-tracking systems. Advanced controllers combined with accurate hand movement synchronisation & dynamic software coding meant that combat and in-world interactions felt almost real.

Epic Games cut their teeth developing early PC video game titles in the 90s, and more recently have released internationally successful titles like Fortnight, along with the extremely prolific Unreal Engine. This development suite has been licensed for use by Terra Virtua for their eponymous ‘virtual platform’ – used for player navigation and social interaction between VR games and experiences.

The Speakers and Speeches

Many of the Terra Virtua senior leadership team were present on the day. Several delivered words to the crowd regarding the platform, and their roles in its development. Additional speakers included a handful of the team’s partners and associates.

The series of speakers was preceded by Jawad Ashraf, Terra Virtua’s Founder. His ability to draw a team together should speak for itself, however he has significant experience in the industry as well. In addition to working as Head of Technology at the Entertainer in Dubai (strategic leadership for high profile mobile applications in the Middle East), Ashraf is currently known best for his investments and professional contributions in both mobile application companies, as well as VR.

After this introduction, we were introduced to the company’s CEO Gary Bracey, an accomplished player in the video and computer gaming industry for over 35 years, with his early prominent successes including the foundation of seminal development/publishing house Ocean Software

Chief Technology Officer Kish Hirani (ex-Sony PlayStation, BAFTA VR advisory group) did not make a formal speech on the day; however, he made a strong presence networking amongst the various journalists, investors and others present.

Peter Bergstrom is the head cryptocurrency expert on the team, acting in the capacity as Chief Strategy Officer. His portfolio of experiences and successes in across the blockchain scene goes as far back as 2011 where his enthusiasm towards cryptocurrencies began with personal investment and evangelism of the Bitcoin ecosystem. Other key speakers included Nick Button-Brown, the chairman of BAFTA Games.

If you would like to see the full set of speeches – they are currently online over here on Facebook. Furthermore, you can find out more on the upcoming ICO event as well as the platform and coin themselves on the official website. They also have an active presence on Twitter and Facebook.

The Terra Virtua ICO is set to launch later this month. Check out their official media for the latest updates.

BAFTA Terra Virtua Launch Event

Posted by Terra Virtua on Thursday, March 29, 2018

Featured image courtesy of Shutterstock. 

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Artificial Intelligence

Students Create Doom AI Which Learns Visually and Kills Humans in Deathmatch

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Two students from Carnegie Mellon University recently placed second in an artificial intelligence competition for their submission of a program that was able to learn the game Doom the same way humans do – by playing.

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Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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5 stars on average, based on 2 rated postsP. H. Madore has covered the cryptocurrency beat over the course of hundreds of articles for Hacked's sister site, CryptoCoinsNews, as well as some of her competitors. He is a major contributing developer to the Woodcoin project, and has made technical contributions on a number of other cryptocurrency projects. In spare time, he recently began a more personalized, weekly newsletter at http://ico.phm.link




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Communication

Sony Introduces 2FA for PlayStation Users

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In a long-awaited and overdue move, Sony has finally introduced two-factor authentication to PlayStation users who can now enable the security feature on their PlayStation Network (PSN) accounts.

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Five years after suffering a devastating hack that compromised the user details of some 77 million PlayStation Network users, Sony has introduced two-factor authentication (2FA) on PSN accounts. Sony confirmed the news with a tweet last night, explaining how the feature works.

“By requiring two forms of identification for sign-in, your account and personal information will be better protected.” Sony wrote in its blog.

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Users will be asked to provide a verification code that will be texted to their mobile phones at the time of signing into their PSN account. While the feature isn’t hack-proof (nothing is, really), it provides a much-needed extra layer of protection that a large platform like the PlayStation Network, with over 100 million uses, deserves.

Sony PS 2FA

Sony added:

Passwords can be compromised if you use the same password for multiple accounts, click on malicious links, open phishing emails and other methods.

If your password is compromised and becomes known to someone other than yourself, your account will still require a verification code to gain access when you activate 2-Step Verification.

With the feature, Sony caught up with its console rival Microsoft. The Redmond-based software giant had introduced 2FA for Xbox back in 2013, during the days of Xbox 360. Other platforms which sees millions of users such as Google, Apple, Facebook, Twitter and others have been offering 2FA security for years.

It is perhaps baffling that Sony took as long as it did to introduce 2FA security, after the 2011 breach. At the time, the hack had Sony admitting that names, email addresses, billing addresses, account passwords and some credit card numbers were all exposed. The fallout saw Sony fined by the UK government. Furthermore, Sony also agreed to a settlement in a class action lawsuit, worth millions, granting PSN users in the United States the means to claim damages if they suffered identity theft as a result of the data breach.

Featured image from Shutterstock.

Important: Never invest (trade with) money you can't afford to comfortably lose. Always do your own research and due diligence before placing a trade. Read our Terms & Conditions here. Trade recommendations and analysis are written by our analysts which might have different opinions. Read my 6 Golden Steps to Financial Freedom here. Best regards, Jonas Borchgrevink.

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Samburaj is the contributing editor at Hacked and keeps tabs on science, technology and cyber security.




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